Ball tracking for cricket played before ball tracking
For most of cricket's history an LBW shout was settled in a second by one person's eye, and that was the end of it. The geometry is still sitting in the footage. Mark six points on the pitch and the delivery is rebuilt in 3D — where it pitched, where it struck, and whether it was going on to hit the stumps.
A sample delivery, rebuilt from six marked points. Every replay on this site is generated the same way, so you can turn it around and look from any angle.
If you came from the videos
Every appeal reviewed here, with the replay you can spin yourself and the reasoning behind the call. Watch the video, then check the working.
If you have a clip of your own
Load any video, mark six points on the ground, and get the replay and the decision. No account, nothing uploaded — it all runs in your browser.
Step one
Four corners of the rectangle in front of the stumps. A cricket pitch is built to exact dimensions, so those four clicks are enough to work out where the camera stood and turn any point on the ground into a real position.
Step two
Where the ball landed, and the spot on the ground beneath where it struck the pad. Both sit on the pitch surface, which is why they come out exactly rather than being guessed at.
Step three
Pitching, impact and wickets, judged against the stump lines the same way the protocol does — with an umpire's call band where the ball only clips.